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Zephyr: An Anarchist Roleplaying Game Of Fleeting Identities

Created by Federico Sohns

Travel across the wandering, sentient landmass of Ophoi on a strange journey to fulfill sacred obligations and find your way back home.

Latest Updates from Our Project:

Mini Update #28 - Sneak Peak
5 days ago – Fri, May 17, 2024 at 06:49:45 PM

Hi kinfolk!

Quick one in here: The printer sent us a video unboxing Zephyr :) check it out!

Super looking forward to getting it to your hands!

Best wishes,

Federico

Update #27 - Audiobook & Digital Release!
9 days ago – Mon, May 13, 2024 at 07:37:37 PM

Hello kinfolk!

Today I'm reaching out to you since, while the print process is still ongoing (and should be finished any day now), I completed the audiobook version of the book! Yay! I also went through revisions for the PDF, and with these two tasks done, I'm ready to send y'all this new version and publish the digital pack in our storefront/DTRPG/Itch. 

The audio version is divided in subsections so you can easily access the bits and rules sections you wanna consult and refresh upon. It was way easier to record than the previous books I did (Nibiru and Xanadu), which I think has to do with the fact that so much of the contents of the book are mechanized and more referential in nature, rather than just page after page of background information. The longest bits were the rules chapter and the chapter on windfolk society and clans :)

Anyway, I'll be sending y'all a link to the DTRPG version shortly, and hope to update you very soon with good news on the completion of the printing process.

Best wishes,

Federico

Update #26 - Mid-Print Update and a Glimpse of What's to Come
about 1 month ago – Thu, Apr 11, 2024 at 08:35:47 AM

Hello kinfolk,

Hope y'all are doing well! As per the last update, I'm in with a minor one since we are in the middle of the printing process, so not much is happening. Last month, we sent everything to print after a few passes, and so I'm currently waiting for that to finish. I'm spending the final days of my "holiday" in Argentina before going back to Japan, where I have my recording microphone (so I can be able to record the audiobook), yet I'm still doing some stuff related to Zephyr. Particularly, stuff that is tied to the next iteration of the game.

I think I mentioned it before but I had in mind that the first expansion to Zephyr was going to focus on the Salt States. There's a lot of potential to play with the themes of a Salt States centered game; the expansion isn't just "extra stuff" for Zephyr games, but a whole new game using the token system that works to showcase Ophoi from the worldview of the valley peoples. I've been having a lot of fun writing about the Salt States, there's a lot of really thoughtful threads to follow when sitting down to think about them, and I'm also taking the chance to draw in new styles (particularly, instead of using the hard round, transparency brush that dominates the majority of Zephyr art, I'm trying a blocky, textured sketch brush for these Salt States pieces). Here are some vignettes of what I've been working on:

I have a rough idea of the way the system will be adapted, and I particularly wanna explore the design space that opens up by "flipping" Zephyr tokens. All tokens have a silver backside that can be interpreted as "salt" or "ammonium" tokens, which can signify the degree to which the souls of the valleyfolk are hardened and warded off against the volatility of sensitiveness. I'm working on the basis that, as the adventure rages on and your characters become more and more detached from the natural ebb and flow of Ophoi, and more and more committed to the utopian ideals of Jubilee, more of their tokens turn silvery, colorless - increasing their power to exert violence, yet also making them even less able to convey emotions.

There's a lot of work ahead, and I'm pondering whether or not this book will also be an "every spread illustrated" endeavor (really depends on how inspired I feel about churning out 100 or so more illos), but we'll see how it all shapes up. I'm excited to continue to play in this world and design space nonetheless, and hope those of you who really click with Zephyr join me for the ride :)

Until next time,

Fede

Update #25 - Digital Release & Production Update!
2 months ago – Sun, Mar 10, 2024 at 05:48:25 AM

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Quick Check Update!
3 months ago – Tue, Feb 13, 2024 at 06:55:44 PM

This post is for backers only. Please visit Kickstarter.com and log in to read.